Tuesday, August 24, 2010

Cataclysm Beta Guild Leveling System

Before I begin I need to make a few points. First, I am not in the Cataclysm Beta, I simply watched the video of TotalBiscuit's coverage of it on YouTube. Second, credits and whatever legal stuff to mention like the fact that this information is like property of Blizzard or something and you can go to The Cynical Brit dot com for the video that I watched to receive this information, or simply click here. Third, being as this information is in Beta, it is subject to change before final release so don't get your panties in a twist if it's not the same when the game comes out. Finally, anything additional that I add will be written in [brackets]. Mainly this is just identifying that something is Rank II, because from the video, the game does not actually specify, though it is understood. Soz, that was a run-on, eh?

Level 1: Fast Track - Experience gained from killing monsters and completing quests increased by 5%.

Level 2: Mount Up - Increases speed while mounted by 5%. Not active in Battlegrounds or Arenas.

Level 3: Mr. Popularity - Reputation gained from killing monsters and completing quests increased by 5%

Level 4: Cash Flow - Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.

Level 5: Fast Track [Rank II] - Experience gained from killing monsters and completing quests increased by 10%.

Level 6: Reinforce - Items take 5% less durability loss when you die.

Level 7: Hasty Hearth - Reduces the cooldown on your Hearthstone by 15 minutes.

Level 8: Reinforce [Rank II] - Items take 10% less durability loss when you die.

Level 9: Chug-A-Lug - The duration of buffs from all guild cauldrons and feasts is increased by 50%.

Level 10: Mobile Banking - Summons your guild bank. (Instant Cast, 1 Hour Cooldown)

Level 11: Mr. Popularity [Rank II] - Reputation gained from killing monsters and completing quets increased by 10%.

Level 12: Honorable Mention - Increases Honor points gained by 5%.

Level 13: Working Overtime - Increases the chance to gain a skill increase on tradeskills by 10%.

Level 14: The Quick and the Dead - Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.

Level 15: Cash Flow [Rank II] - Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.

Level 16: Guild Mail - In-game mail sent between guild members now arrives instantly.

Level 17: Everyone's A Hero - Increases Heroism points gained by 5%.

Level 18: Honorable Mention [Rank II] - Increases Honor points gained by 10%.

Level 19: Happy Hour - Increases the number of flasks gained from using a flask cauldron by 100%.

Level 20: Have Group, Will Travel - Summons all raid or party members to the caster's current location. (5.94 sec cast, 2 Hour Cooldown)

Level 21: Chug-A-Lug [Rank II] - The duration of buffs from all guild cauldrons and feasts is increased by 100%.

Level 22: Bountiful Bags - Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.

Level 24: Everyone's A Hero [Rank II] - Increases Heroism points gained by 10%.

Level 25: Mass Resurrection - Brings all dead party and raid members back to life with 35 health and 35 mana. Cannot be cast when in combat. (Unlimited Range, 9.9 sec cast, no cooldown)

As you can see, guilds will be getting quite the buffs. If I remember accurately from the 2009 Blizzcon videos that I watched on YouTube, we are supposed to gain experience from doing things as a guild. Something like 75% (may be higher) of the group/raid needs to be guild members. Having composed that group ratio, you and your party/raid members will begin to earn experience for the guild as you proceed in your dungeons, raids and battlegrounds. Additionally, I believe the guild also gains experience for levels gained (alt leveling heaven!) and for working on tradeskills, but I could be incorrect on at least the last one. The tradeskills may only be for achievements.

I imagine it will take a considerable length of time for small guilds to get to level 25, and there is a cap for large guilds as in it only counts the top [insert arbitrary number here] member contributers.

While all the additions are awesome, such as gains in experience, reputation, honor points, etc. The really cool features are the ones that have only one rank. Aw heck, they're all really cool, quite honestly. Anyway I thought I'd share this for any of you who may be interested in the detailed list or especially for those of you that didn't know this feature was being introduced.

1 comment:

  1. Oh right, I meant to say something about the italicized cauldrons. New alchemy feature similar to feats (obviously). I believe since they are specifying flask cauldrons in one spot, that perhaps there will be potion cauldrons too? Although since the nerfed the use of health and mana potions, I'm not entirely sure how useful that will be, overall.

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